@Contucky said in Regarding 'Strike Wounds':
I agree that the spell is slightly too strong (does it even cost 3000kp and 3 memory?
It requires two slots of memory, so 2,000 KP to unlock.
@Sawahya said in Regarding 'Strike Wounds':
Yes, it's an op skill now, particularly with fast weapons.
But it should have a 5 sec cooldown, as the description says.
With that it's worse than bleeding strike.
That's the cooldown that starts whenever you toggle it or get silenced, but what you said is actually a good idea for a possible adjustment.
If it's supposed to be like Double Shot (proc, cooldown, proc) or made to be like the aforementioned ability, that would be one adequate way to balance it, but I suppose that wouldn't fix how accessible the ability is given what it does that makes it a staple for any build that deals physical damage and is compatible with Strike Wounds.